Saturday, 30 January 2010

Video Game Review: Batman - Arkham Asylum (Playstation 3)




The lunatics are running the asylum as the world’s greatest detective has to face his worst fears and survive a night trapped in Gotham’s home for the emotionally challenged, all thanks to his old enemy and super criminal, the Joker.

Judging by the games' tenebrific tone, rich, gothic visuals and the detailed character profiles, it is clear Rocksteady Studios have assiduously studied the cream of Batman's extensive comic book catalogue. Voiced by fan-favourite Kevin Conroy and dressed in the classic black and grey suit, the bulked-up Batman character model looks and sounds exactly how he should, heroic and intimidating. But where the London-based game developers have excelled is with their representation of the game’s arch-antagonist. When looking back at the more memorable screen portrayals of the purple-suited one, Jack Nicholson’s corpulent clowning can induce cringing, the hunched and lank haired Ledger looks a little too frumpy and the Joker from the stylish, early 1990s Saturday morning show Batman: The Animated Series was understandably neutered by the networks, unable to actually commit his gaseous mass murders. In Arkham Asylum, however, he definitely follows through on his threats. Lithe and lean with razor sharp cheekbones and a wicked sense of humour coupled with veteran voice actor Mark Hamill’s deliciously evil delivery, Rocksteady have truly captured the essence of the Joker.

What really strikes the player is the amount of extra effort put into the game, especially when tracking down items that unlock bonus content. The developers have gone to the trouble of creating intriguing asylum chronicles and highly entertaining patient interview tapes. Some of the cryptic clues to the Riddler’s hidden secrets genuinely test the grey matter. Rocksteady force the player to use brains as well as brawn to succeed and the results are very rewarding.

But the most fun part is, of course, when the player gets to use brawn. Hand to hand combat is thrilling and the freeflow mechanics are revolutionary. Hapless thugs wail and moan, their bones cracking as they receive effortless strings of punches, flying kicks, head butts, throws, and some very painful looking leg-twistin' takedowns from the caped crusader. Batman’s beautifully animated dance moves are all triggered by the simplest of button combinations and given the sheer amount of foes you’ll often face at one time it is just as well. The wide range of fighting skills, stealth tactics and Wayne-tech gadgets at your disposal gives the player a sense of power and control and for the first time ever in a video game you’ll really get a taste of what it feels like to be the Dark Knight.


Movie Review: Where The Wild Things Are





This film tells the story of Max, a frustrated young boy who is at ‘that difficult age’. He sails away to a fantasy island populated by small group of equally complex monsters who each represent one of his character traits or a fixture in his life. Like Max, this group of beautifully rendered bi-polar bears are looking for someone or something to blame for their feelings and the situation they are in.

This film eschews traditional plot structure in favour of raw emotion. It follows the basic narrative of Maurice Sendak’s 13-page book and fleshes it out with the sub-texts as identified and interpreted by director Spike Jonze and screenwriter David Egger.

The level of enjoyment for adults here will depend on how in touch you are with your inner child. If you vividly recall the emotions you endured at seven years old, this film will be a very gratifying experience – even more so if your home life was in some way disrupted.

For parents wondering whether it is appropriate to take young children to see this movie, the short answer is yes. Wild Things is no more disturbing than an episode of The Moomins and while it deals with themes they may not yet fully grasp, the film’s beguiling effects, bewitching score and lush cinematography ensure it will be an adventure they never forget.